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Euphonia - PCG

This portfolio piece was created as part of my master’s degree in video games, for a game project I did with other people: Euphonia
These pieces were made to be useful to the level art. As they follow the same process, they have various utilities, like building a bridge, or bringing life to an ant colony.
Manie possibilities are possible, as long as the process needed includes a spline component with PCG in Unreal.
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Meshs credits :
https://www.artstation.com/schneider7
https://www.artstation.com/lililebrun

Screenshot of different PCG usage

Screenshot of the PostGeneration function

Screenshot of the PostGeneration function

Screenshot of the Electric pipe

Screenshot of the Pipe PostGeneration function

Screenshot of the Pipe PostGeneration function

Screenshot of the Pipe Shader

Screenshot of the Pipe Shader